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How Many Players Are On Animation Showdown

2016 video game

Animation Throwdown: The Quest for Cards
Developer(due south) Kongregate
20th Century Games
Publisher(s) Kongregate
Platform(s) Android, iOS, Steam, Kartridge
Release
  • NA: September 27, 2016
Genre(southward) Digital collectible card game
Manner(south) Single-role player, multiplayer

Blitheness Throwdown: The Quest For Cards , also referred to equally merely Blitheness Throwdown , is a free-to-play online collectible menu game that combines content and characters from the American blithe television shows Family Guy, Futurama, American Dad!, Bob's Burgers, and Male monarch of the Loma. The game is available for Android, iOS, Steam, Kartridge[1] and on the web via Kongregate;[2] all platforms share the same instance and players may employ more than one platform to play the same account.

Turn-based gameplay consists of playing cards drawn from a virtual deck into the player'due south manus onto a tableau to fight against an AI playing cards from its own deck; depending on game manner the AI'due south deck may be system-generated or may belong to some other player. Cards attack the card direct across from them and, if unopposed, set on the opponent's "hero" tower; the boxing is won when the opponent's hero is defeated. A main tactic of bill of fare play is to play a character card and object menu into the same slot to fuse into a more powerful combination ("combo") that the player has previously learned.[3] Cards are primarily images taken from i show, though some of the lowest-level cards are generic, such as "Booze", "Baseball", and "Music". Cards are played against a properties of a building or place from one of the shows.

New players begin the game with a low level starter hero, choosing one of Bob Belcher, Roger, Brian Griffin, Turanga Leela and Bobby Hill, and are provided with a collection of starter cards. Game play primarily focuses on earning resources to ameliorate cards and obtain better cards, and to level up heroes and proceeds access to more powerful heroes; monetization primarily revolves effectually speeding upwards access to these improvements and providing admission to premium content cards and heroes. Like MMORPGs there is no "win" condition; players who have completed all episodic content generally continue to upgrade their decks to remain competitive with each other.[ citation needed ] The game was rated Teen on Google Play and similarly on other platforms; the game contains some mature content such equally drinking, infrequent drug use, drawing violence, and sexual innuendos.

Gameplay [edit]

Play is divided between maintenance activities (acquiring cards, upgrading them, and assembling card decks from the player's drove) and playing battles confronting the game AI; there is no direct histrion interaction with opponents, or direct assistance of teammates.

Battle Format [edit]

Sample bill of fare:

Hip Hop Bob combo, taken from the Emmy Award-winning Bob'due south Burgers episode "Bob Actually"

Sample battle tableau:

Sample of battle between Take chances mode hero Enos Fry (from the Emmy Award-winning Futurama episode "Roswell that Ends Well") and thespian hero Tina (Bob'southward Burgers)

Individual Play [edit]

New players are given a series of quests that guide them through learning game mechanics; as players advance, rotating quests, loyalty rewards, and challenges drive daily player engagement. In a typical challenge, players fight progressively higher-level opponents over a menstruation of a few days, and receive an end payout based on their progress.

Team Play [edit]

Players tin join teams ("guilds") of up to l players to improve their loot payouts and appoint in competitions against other teams. Each guild has a private chat and forum. Team play modes involve players fighting a number of battles, within a fix time frame, against the AI which is using a deck from a member of the opposing team. The substantial rewards for members of highly ranked guilds bulldoze much of game acquirement and engagement.

Reception [edit]

The game was received very well when it was first published, picked as an Editor's Choice on Google Play,[iv] and reaching number ane in the RPG and Chance categories (and number three game overall) on the App Store,[5] simply has gotten relatively niggling publicity since 2016. A 2020 review of the all-time CCGs on Steam noted that the category was dominated by the height 2 games, and mentioned Animation Throwdown'south grindiness and heavy monetization every bit its drawbacks.[6]

  • Overwhelming "pay-to-win" advantages
  • Power pitter-patter
  • Events that primarily reward "whales"
  • Unreleased content made available exclusively to the highest-spending players [7] [8]
  • Loftier rate of offer wall rejections after completing requirements
  • Cheating scandals
  • Drop rates not published for loot boxes or other random elements of the game; every bit of Apr 2019 the developers had been promising to release this information "before long" for sixteen months.[9] [10]
  • Ease of making inadvertent gem purchases, especially of items of low perceived value such equally Rare cards and easily obtained energy refills.
  • AppGrooves - number 8 in their listing of the top 10 CCGs; thousands of user ratings and comments [11]
  • Common Sense Media - rated three stars for ages 14 or 15 and up only. Comments from both parents, and kids upset by the stiff linguistic communication and mature themes. Includes talking points for parents to discuss with their children.[12]
  • TechCrunch - Discusses strategy and mechanics for beginning players, finding the game immersive and, at least temporarily, addictive.[13]

References [edit]

  1. ^ "Blitheness Throwdown". www.kartridge.com . Retrieved 2020-10-25 . {{cite spider web}}: CS1 maint: url-condition (link)
  2. ^ "Blitheness Throwdown". Kongregate.
  3. ^ "Game Review: Blitheness Throwdown: The Quest for Cards (Mobile – Free to Play)". Games, Brrraaains & A Head-Banging Life. August 2018.
  4. ^ "Kongregate surpasses 100 million mobile game downloads". VentureBeat. 8 June 2017.
  5. ^ "Did I time travel or play Animation Throwdown for the unabridged twenty-four hours?". TechCrunch.
  6. ^ "The Absolute Best CCGs to Play on Steam Correct At present". GameSkinny. x February 2020.
  7. ^ "A Timeline discussion on Kongregate". www.kongregate.com.
  8. ^ "Negative Reviews: Animation Throwdown: The Collectible Carte du jour Game". AppGrooves.
  9. ^ "Stealth nerf to adv drop run a risk? discussion on Kongregate". www.kongregate.com.
  10. ^ "[Official] Quality of Life Suggestions & Game Requests 2019 word on Kongregate". www.kongregate.com.
  11. ^ "Best ten Magic Menu Games". AppGrooves.
  12. ^ "Animation Throwdown App review by Paul Semel". Common Sense Media. 25 April 2018.
  13. ^ "Did I fourth dimension travel or play Animation Throwdown for the entire day?". TechCrunch.

Source: https://en.wikipedia.org/wiki/Animation_Throwdown:_The_Quest_for_Cards#:~:text=Players%20can%20join%20teams%20(%22guilds,in%20competitions%20against%20other%20teams.

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